Aerial Ambush Developed Independently
High-speed platformer where you dodge homing missiles in intense 20–30 second bursts of action.
Designed for rapid retries and tight controls, Aerial Ambush tests your reflexes in short, chaotic runs filled with explosive near-misses and aerial agility.
Two engines. Originally built in Godot as part of EdNoKa — that is the full version on the Steam playtest below. It was then rebuilt from scratch in Unity as a standalone demo: the web demo and the source below are the Unity build.
Play the Unity web demo Look at the Unity sourceUnder the Hood
- • Built responsive, high-speed character movement and collision detection
- • Designed homing missile AI and dodge-centric gameplay loops
- • Balanced short session design for fast retries and high replayability