Base of 30 Developed Independently

Fast-paced hack-and-slash action game where players battle through 30 rooms filled with escalating waves of enemies.

Each room presents a new challenge, pushing your reflexes and combat skills to the limit. With intense momentum and increasing difficulty, only the most persistent players will make it to the final room.

Two engines. Originally built in Godot as part of EdNoKa — that is the full version on the Steam playtest below. It was then rebuilt from scratch in Unity as a standalone demo: the web demo and the source below are the Unity build.

Play the Unity web demo Look at the Unity source
Play the full Godot version in EdNoKa (Steam open playtest)

Gameplay Engineering

  • • Designed all core game mechanics and user flow
  • • Procedural generation of rooms, including obstacle placement, enemy spawns, and pathfinding
  • • Unique behavior trees for each enemy type